| Chart Wars 3 |
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| Written by Rob Cooper | |
| Aug 22, 2004 at 03:24 PM | |
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Rising from the ashes of the freshly defunct CW2, Chart Wars 3 arrived. Written entirely from scratch in a new language the game developed quickly and I was eager to make use of the hard lessons learnt during the development of the failed prequel. Rather than moving to a new language being a hinderance instead it proved a somewhat liberating experience. In the previous games Pascal had severely limited what I was able to achieve, with the new title being written in Visual Basic (although I had never used this language before it was chosen over Java for compatibility purposes) I was able to really set about creating the game I had envisioned from the start. Similarly, free from Pascal's memory restraints CW3 could also have the scope I felt was required to accurately simulate the music business CW3 is the first game i’ve written that I’m pleased with, development has been pretty smooth and the backbone of the game is well written. The game’s datatypes have been designed from the start to be as flexible as possible as well. I hope this will not only make the game as immersive as possible but also I hope it will encourage a large modding community to grow up around the game. Release Date :- September 23rd 2004 Game Features :-
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| Last Updated ( Sep 14, 2008 at 11:02 AM ) |











































